How Much Do Esports Organizations Spend on Teams and Events?
Esports organizations have transformed competitive gaming into a multi-billion-dollar industry. In 2025, the costs associated with running professional teams and organizing large-scale events have reached new levels, reflecting the industry's rapid growth and increasing global reach.
Average Annual Team Expenses
The cost of maintaining a professional esports team varies by game, region, and tier of competition. Typical expenses include:
Player Salaries: $50,000 – $400,000 per player annually, depending on skill and popularity.
Coaching and Support Staff: $100,000 – $500,000+ per year for coaches, analysts, team managers, and health professionals.
Housing and Facilities: $200,000 – $1 million annually for team houses, training facilities, and utilities.
Travel and Accommodation: $150,000 – $500,000 annually for international tournaments and bootcamps.
Equipment and Technology: $50,000 – $150,000 annually for high-end PCs, peripherals, and streaming setups.
Branding and Content Creation: $100,000+ annually for social media teams, content producers, and marketing materials.
Event Organization Costs
Organizing esports tournaments and live events also requires substantial investment:
Venue Rental: $200,000 – $1 million+ depending on location and size.
Broadcast Production: $500,000 – $2 million for high-quality live streams, commentary, and tech support.
Prize Pools: Ranging from $100,000 to $30 million+ for major international competitions.
Security and Staffing: $100,000+ to ensure safe and professional operations.
Marketing and Promotions: $250,000 – $1 million for online and offline advertising campaigns.
Examples of Major Esports Budgets
The International (Dota 2): Prize pool exceeding $30 million, with total event costs in the multi-million-dollar range.
League of Legends World Championship: Estimated operational costs exceeding $10 million annually.
Valorant Champions Tour: Riot Games reportedly invests tens of millions each year into running and promoting the tour.
Key Revenue Streams for Esports Organizations
To offset these substantial costs, organizations rely on several revenue sources:
Sponsorship deals and brand partnerships.
Merchandise sales and fan memberships.
Media rights and streaming deals.
Tournament winnings and prize shares.
Trends Influencing Esports Spending in 2025
Franchise Models: Games like League of Legends and Call of Duty have adopted franchise systems, increasing buy-in costs but providing revenue sharing.
Increased Player Benefits: Health insurance, career development, and mental health support are becoming standard.
Sustainability Efforts: Organizations are investing in greener, more sustainable events and operations.
Conclusion: High Investment, High Potential
Running esports teams and events in 2025 demands significant financial investment. While the costs are high, the potential returns — through sponsorships, global fanbases, and media opportunities — make esports one of the most dynamic sectors in the gaming industry.